I’ve tried multiple times to get my camera to point at an object.
Looking online everyone is suggesting a simple transform.LookAt(); line but that does not seem to work.
transform.LookAt(stored transform poistion);
And none of them so far seem to have worked. What am I missing? Just in case I’ve even added a rigidbody and a collider to my camera but still nothing.
Have I missed something blatantly obvious or does the LookAt need to be more complex?