What are some tips for Alembic files in Unity for performance

We are trying to simulate fluid by rendering out a sim from blender into an Alembic file.

A 24FPS animation is using approx 2.5ms each update. What are our levers to reduce the frame time taken to process the alembic on the CPU?

Hey,

The only thing I can think of is to disable computing of normals and tangents unless you need them. Basically every option that is enabled has a potential cost (swap handness, interpolation, etc)

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