We are trying to simulate fluid by rendering out a sim from blender into an Alembic file.
A 24FPS animation is using approx 2.5ms each update. What are our levers to reduce the frame time taken to process the alembic on the CPU?
We are trying to simulate fluid by rendering out a sim from blender into an Alembic file.
A 24FPS animation is using approx 2.5ms each update. What are our levers to reduce the frame time taken to process the alembic on the CPU?
Hey,
The only thing I can think of is to disable computing of normals and tangents unless you need them. Basically every option that is enabled has a potential cost (swap handness, interpolation, etc)