I have been using the legacy animation engine for some time and would like to keep using it for its ease of use but the Unity Docs say it will be phased out in time. Learning the new engine will take some time but what benefits will it have?
- You have visual editing.
- The “character model” that you built in Mechanim will be more structured
- It’s easier to “read” character state machines, than reading code
- Artist can build characters with little or none intervention from coders (this is very important for big games, since this increases iteration speed a lot)
- It has built-in IK
- …and more…