What are the "default leaderboard parameters" for Social.LoadScores?

http://unity3d.com/support/documentation/ScriptReference/Social.LoadScores.html?from=IScore

And how would I change them?

I’m assuming LoadScores returns an array of every score ranked from highest score to lowest score, so the top score would be scores[0]— but I can’t find where in the
docs it actually says what the defaults are and how they got there.

I couldn’t figure this out either, but I found another way to load the score results, where I can manipulate the parameters. By using the function Social.CreateLeaderboard() you can adjust the parameters as you see fit, from the returned leaderboard object. Here is an example from my game Monkeyshines:

var leaderboard:UnityEngine.SocialPlatforms.ILeaderboard = Social.CreateLeaderboard();
leaderboard.id = "HighScores_JungleScenes"; leaderboard.LoadScores( function(loaded:boolean){ 
print("local score:"+leaderboard.localUserScore);
Debug.Log("Received " + leaderboard.scores.Length + " scores"); });