When using unity 2018.2.2f1 compared to 2019.2.9f1 (LWRP) the UV’s of the skyboxes seem different as if there might be a different skybox mesh between the two versions.
To show what I mean, I created a skybox shader just using UVs/texcoords to color the sky. The following images were taken in ortho/iso mode at the same perspective/angle.
Does anybody know what is happening here and is there a possibility to revert to this 2018.2.2f1 skybox model or something? This issue is affecting shaders I am re-writing.