I tried two iOS devices and one Android device, all failed to connect to the Editor. I builded the package by one script with the BuildOption = BuildOptions.Development | BuildOptions.ConnectToHost | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging.
Shall I set the EditorUserBuildSettings instead of BuildOptions in the script? OR what shall I proper do and why?
Very appreciate your replies!
Would love to know if you ever figured this one out! I’m still wondering what the differences between EditorUserBuildsettings and BuildOptions are.
2.5 years later and I’d also love a clarification from the Unity team.