I noticed while browsing my steam games that some games have the structure of a unity build and are instantly recognizable as games built with unity, while other not so much even though they were made with unity
e.g.
Ori and the blind forest definitive edition, the data folder (in steamapps/common) doesn’t have files and folders such as: “UnityPlayer.dll”, “UnityCrashHandler64.exe” (or 32), “MonoBleedingEdge” folder…
and other files in the “_data” folder.
is it an option for pro users? or maybe it has something to do with steamworks/steam api? maybe it has something to do with unity versions even? or just a different way you build the game project?