What are the Iphone Dimensions? Tips?

I’m brand new at this. I haven’t bought the Ios development License or anything I only have Unity. So how do I know that i’m working with the correct dimensions, for let’s say the Iphone 5s? Does it do it at the end automatically? I’m also designing the map in Photoshop…which is 2D, I think I forget to mention. Do I need to change the dimensions in photoshop? Also, do you have anything tips for begginers? I’ve worked with C# before, although not with Mono. Thanks, in advance!

Dimensions? Do you mean the screen resolutions?

iPhone - iPhone3GS and iPod touch 3 : 320x480
iPhone4, 4S, iPod touch 4: 640x960
iPhone 5, 5S, 5C, iPod touch 5: 640x1136
iPad, iPad2, iPad mini: 1024x768
iPad 3,4, air and iPad mini retina: 2048x1536

“Does it do it at the end automatically?”

3D content basically yes. GUI no.

“do you have anything tips for beginners”?

Avoid transparency, avoid more than one light per object. Read the pages of the manual about mobile performance.

Do you think this would work? It’s a 2D project by the way.

public Camera Cam1; // where you will set your default ( main ) camera

void Start() { Cam1.aspect = (Screen.currentResolution.width / Screen.currentResolution.height); //so this would stretch the game scene in order to adjust it to the Device’s screen }