FOR A 2D VIDEO GAME
Hello everyone, and thank you for taking the time to read this thread.
A little over a year ago, I began to develop a dream for a video game I thought would not only be a great success, but also completely innovative in a genre that seems to lack innovation. (I won’t discuss the genre, or the game, as it is irrelevant.) I began to develop my game design thoroughly, 18 hours a day for a full year (and still am working on it) while researching graphics, learning programming, and finding the tools I will need. Starting in October, I began to learn 3D modeling tools, 2D graphics, and a little bit about everything. By December, I had some amazing 2D graphics created, ready to begin creating the game. A miracle considering how I knew absolutely NOTHING about artwork or graphics design, and within a few months was able to make graphics on par with Diablo 3 (in my opinion, anyways, as I think Diablo3’s graphics aren’t very good compared to what’s possible). The goal of the game was 2.5D (2D, in an Isometric View like Diablo or Ultima Online’s graphics). So now I don’t have to worry about graphics.
This is a point I want to make–
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Excluding the CREATION and COST of graphics, sound effects, and music… (Let’s say they are already made, or contracted out and already payed for, or there is no sound to the game and the graphics are @ symbols or ASCII graphics)
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Including using the UNITY engine, and any scripts/programs/add-ons one might need to make a 2.5D action-rpg
What are the limitations of only one man, 1-4 years, and a small budget < $100,000, when attempting a 2D video game? Not a 3D game, which I have always assumed was more time-consuming and complex. No, just a 2D game. 2.5D to be precise, but 2D none-the-less.
Short, singleplayer pong games?
Long, singleplayer rpg games?
Simple, multiplayer atari games?
Complex, multiplayer mmorpg’s?
Of course, this is a very small list of examples. I am not asking for answers to the above examples, but attempting to provoke some thought as to the different types of simple/complex games in the world.
What I want to discuss is what you believe is the limitation of only one programmer creating a game using the Unity engine (as well as other add-ons, such as the multiplayer add-on to give 25+ players in the game, or the 2D animation add-on to have easier animating of planes for a 2D game using Unity3D).
One Man.
1-4 years.
A small budget (“small” in terms of video games: Budget < $100,000).
What are the limits to his accomplishment? What type of game could he make? What type of game could he not make? Singleplayer? Multiplayer? Large or Mass Multiplayer? Short? Long? Simple? Complex?
Thank you for this theoretical discussion. I am not asking “What can I do?” but more realistically, what could one man do? I fully understand how big of a task game development is. My actual goal is extremely small and nothing compared to what I actually wanted to accomplish. Unfortunate, but realistic.