We wanted to put analytics into our iOS game, but before we do that we were wondering if people could suggest some of the plugins they’ve used, or any they’ve heard of that they though were great or useful, especially for iOS?
Well, this is a reply to an ages old message, but in case somebody finds this with search…
Some years ago, I’ve been in a project where we used Flurry for analytics on iOS and Android (this was before I switched to Unity though). I think flurry was pretty good, except I thought it was unfortunate that it shipped as a binary library only, and only supported popular mobile operating systems (e.g. no desktop at all).
Nowadays I’ve switched to Unity, and also started using Google Analytics, so I’d like to mention my solution for integrating Google Analytics to Unity projects:
Google Universal Analytics in Asset Store. (forum thread here)
Google’s new Universal Analytics has a “measurement protocol” specification, and the above package uses that to send hits to analytics. The advantage here is that there’s no need for native library for each platform. So the same code actually works on mobile, desktop and web player platforms. It’s implemented in pure C# and uses Unity’s WWW class for networking.