Unity usually have, besides some exceptions, a quite good and professional naming convention. What those methods do should be obvious when you read the names carefully. Once you figured out what they do it’s quite clear that they are probably used by unity itself to invoke Update / OnGUI / …
So it’s just another misdocumentation. It’s funny how they manage to document internal methods but some public classes are still missing (like the editor class SceneView for example which is a quite important editor class)
I'm curious about this too
– robhuhnThey may be in the docs but they dont seem to exist when coding. Could this be a mistake or an internal function?
– karljj1