Hey there and thanks for stopping by,
I’ve been teaching myself Unity and I’m currently playing around with Voxel/Minecraft style terrain generation for fun and experience. Today I’ve been playing with lighting and I’ve noticed an interesting issue- dark shadow lines form on my terrain at a distance. I’ve looked at my lighting settings, directional light settings, and shader settings a million times and I can’t figure out what might be causing them. Here’s a gfy of the issue: GIF | Gfycat
As you can see, as I get farther away, a shadow sort of moves down and covers the terrain, and then another one follows after it. I’m not moving the directional light or anything. What can I do to stop this from happening, or at least make it happen at a greater distance? It wouldn’t be noticeable if it was a bit farther away.
Thank you very much! Hopefully you can help me where googling could not. The only other issue I encountered that seemed similar was out of date and didn’t seem to get an adequate answer.