So, I have been working on a WebGL game for several months and I had this kind of error messages on several occasions.
I managed to fix the issue most of the time, for example by removing try catch blocks in my code.
But in the end, I don’t understand several things about these errors:
Can they happen because of a mistake in my code? Or are they only related to using something that doesn’t work in WebGL?
There is an error code (ie: abort(84), abort(-1) ), what does this code means and is there some kind of documentation on it?