What Are You Working On

Hello all.
Starting new thread with hope to make it sticky one… :slight_smile: Post here as thread says “what are you working on”… Preferably this should be art with short description.

Here we go!

Rocket for upcoming SpeedRace-Shooter

Station5 - sub-orbit trading station

1 - A spacefaring puzzle game called The Jump

2 - Tools for runtime textured/generated terrain.

That is so nice feature… Will try that! :slight_smile:

A multiplayer FPS Battlefield2 style. Here are some shots of the Limbo level :





the pics are not showing up on my computer :frowning:

Sorry, my fault. I had inserted the wrong code, now it should have been fixed…

I’m working on a very fast and smooth fullscreen vector-graphics system which I will use exclusively to create games. I’m also working on an in-game editor which will be used to construct my first game and double as an editor for user-generated content. I’m aiming for iPhone and web deployment eventually but Mac/Windows desktop apps initially.

I settled on vector-graphics for all of my games due to various advantages like ease of content creation, resolution independence, high quality rendering, very small file sizes for web/iPhone deployment, a simpler and cleaner look than most games, flexibility and animation potential, and speed of development. I’m mainly working on the editor right now and getting the object handling/rendering sorted out but my experiments so far are going very well.

Right now I’m working on a game called Rush Wing for IOS. It’s like Star Fox 64 for the iPhone. I guess. There’s really not much else to say about it since I haven’t worked on it for very long.

My other project is a remake of Emerald Coast from Sonic Adventure. I REALLY hope some day I can finish this.

1 Like

Your links are no more working :frowning:

Fixed, thanks!

Some random ghost enemy :smile:
399 triangles and a 256² texture

My first game

:smile: What d’ya reckon?

I’m working on a FPS.

Current Nightly Build (as of 1/3)

There’s still much to work on, and that’s with my goal of core gameplay being in by the 14th. I’ve actually got more in, because I don’t think this build has my start on the GUI.

Looks like you have a good start there :smile:.

Dave

I will share as this post inspired me to get back to work on my modeling. Here is a wip of a human male that I will be using as the base of a soldier for my FPS project. And if some of you saw, I am posting this image again, and just referencing it from another thread I just posted too. Sorry, this is all I have for now, but wanted to get another lower polygon mesh with rendered counter part image on the web. I can’t say I see enough of them, but they are the best way to learn how to model!


Modeling done in trueSpace 7.6

Finally got my wall generation algorithm working more-or-less correctly.
Try wandering around in the level if you want to see how it works:
http://dl.dropbox.com/u/10887020/darkrooms/WebPlayer.html

New build of Onslaught of the Laser Cat! I’ve got a health bar, and an incomplete level!

Don’t go into the blueness.

mazemaker
http://forum.unity3d.com/threads/71433-mazemaker-(webplayer-demo)

A Iphone app called “element islands” its about a capsule who is claimed “Blank”. he wants to find his true power and meanings. he goes through insane environments gaining different powers such as:

Gravity Switching

Swimming

And More!

Look for it in the app store soon! (yeah maybe not i have allot of bugs!)

i’m on working on hmm… something. not rly sure what it will turn out to be :wink: