hi,
perhaps bit weird question, been thinking over a few of old, or favorite genres, for instance the point-and-click adventure, or also classic strategy titles, for instance Age of Empires, Starcraft - series, and also a few early horror - series, either Silent Hill, or Alone in the Dark . . .
looking at those old ’ hits ', have started asking myself if there was a way to make them in Unity, is it easy to make a ’ clone ', or the mechanics, what about the effects, how to make the UI, navigation, however been looking at the top - favorite content ever seen, and trying to figure what, or why want to make stuff in Unity, either because video - games have inspired, or entertained me, want to make a tribute, perhaps for the challenge of coding, or figuring very advanced features, or quality, or then to work on my own favorite hits, classics, or also ’ tropes ’ ever, anyway here’s a list of some of the best stuff ever played, wondering if could make this features, or quality in Unity, and also what’s the best, or personal favorites ever, etc etc . . .
- Resident Evil 2, or 3 – scary, suspenseful, super - cool from start to finish
- Final Fantasy 7, 8, 9, 10
- Zelda : Majora’s Mask, or Zelda : Ocarina of Time
- Diablo 1, 2
- Need for Speed Carbon, Hot Pursuit, also Undercover
so, those are among the better titles ever played, and want to make a tribute, learn from them, or perhaps make something better, it’s more bit interesting if that could be done in Unity, features, graphics, post - proc, effects, AI, writing, or art, not sure . . . .
think these are important questions, perhaps also for other dev, also bit wondering what // why people are working on their own stuff in Unity, and overall bit debate over if some old classic, effect, or even AAA - title could then be made in Unity, anyway just bit curious as to what people are working on, that’s all, or if people are also trying to make tributes, or derived - clones, perhaps bit harsh word, or if people also get inspired looking at the better titles, or quality . . . .