What are your lighting needs?

Hi Everyone,

I’m working on a new editor extension for lighting Unity scenes. I have a lot of great features already built in, but I’m curious as to what kind of stuff you would want to have. I intend the basic version of this tool to be free in the asset store, but will have a Pro version as well which offers many other cool features.

Current list of features:
Point and Click lighting (click anywhere in your scene and place a light there pointed in that direction)
Support for Spotlights and Point Lights (color, depth, angle, intensity)
60 + Amazing cookies (for spotlights)
10 + Amazing Cube Maps (for point lights)
Tri-Color Lighting tools where we place 3 spotlights in a straight line in 3 different colors to create depth.
Built In LightProbe Mapper that will look at your scene and build a light probe network for you.
Scripting for light animation such as Rotation, Tether, Pulse, Proximity, Color Pulse, Sync with Audio
Ambient Lighting Settings

Here are a few screenshots of the tool:




So, tell me, what else would you like to see in a tool like this?

Nice addon, looks interesting and useful, great work!
As I see, the features list already quite long,
Do you have a demo?

I do have a demo, but its already been submitted to the asset store, and should be approved soon, so you can just download it then.
I need to make a full video tutorial explaining the workflow for maximum performance though.

I’m thinking to integrate the native Beast API and do lightmapping from the tool as well.

Just a quick update, I have now added LightMapping tools to the toolkit.

It’s probably not in this product’s remit and there’s already an area light asset, although its expensive and has some shortcomings, but yeah, affordable area lights would be lovely. May as well say it

Nice! I’m interested in the “Tri-Color Lighting tools”. Would this allow you to supply a coloured cookie, and your extension automatically break it down into 3 rgb lights? Because that would be really useful for me.

Yes, they will look like this:

Additionally, if you go into photoshop and split up your color channels into RGB images and reduce their opacity to 33% each you can use a tri-colored cookie set like this.

Ah, so it doesn’t decompose the coloured cookie to rgb for you? I was hoping to just supply a rgb image (eg a stained-glass window) and it would automatically place the 3 spotlights (with the same direction etc) required to basically give a coloured cookie. Like this: https://dl.dropboxusercontent.com/u/98533233/Untitled.png

The lighting there is 3 spotlights (Red blue and green) with the same intensities and positions etc, but different cookies, overlapping to give a coloured light on the floor.

An automatic and easy to use “coloured cookie” system would be really cool, at least for me.

Thanks for the feedback on that!

That is a great idea, Let me think on it a little bit and see what I can do to make that happen.

In the mean time the first version of the LightMixer tool is now available on the asset store, but I have a new version I’m packaging up tonight that has a LOT more features as well as cookie and Cubemap content.

You can get the existing version at:
https://www.assetstore.unity3d.com/#/content/17653

I’ll get back to you with the progress on the auto color splitting version.

Thanks!

I have this MOSTLY automated now…

Ask and you shall receive, It’s now fully integrated. I will package it up with the next release just for you :slight_smile:

New version now submitted.

Here are some demo levels you can check out:

Web Demo

OSX Demo

Windows Demo

This demo scene was lit in less than 10 minutes using the LightMixer!

Enjoy!

LOL - Our lighting needs… easy… some thing VERY easy… :smile:

This tool is not in the Asset Store at the link shown above.
Give it a shot, maybe you will like it.

The new version I submitted this morning has some other really cool features above and beyond the version in the AppStore right now.
So, be sure to update to that version once it comes out.

Thanks!

Wow, you work fast! :smile: Thanks - I’ll definitely be checking this out when I start building levels again (atm, I’m working on some editor stuff).

Here is a video!