What bug is annoying you at the moment?

I’ve got an object named wave and all it does is plot all the alien ships (43 of them) and controls their missiles during a wave. Once I’ve killed all the aliens I can refresh it if I want and the whole thing starts again but harder.

There is a count that controls when to redraw the wave, simply I count -1 when I kill and alien, when it’s 0 it redraws.

Except sometimes when running the code it doesn’t start from 43 (the amount of aliens) it starts from the value it was when I last quit running.

I’ve tried everything to set this value to 43 at start (it’s now even a private var) but it still gets it’s value from the last run.

It’s really doing my head in and has occured all the way through development of my game! :rage:

Also If I refresh the main game object with the inspector to make sure all vars are reset before running I get two waves running at once - I have no idea how this is happening. :rage: :rage:

What bugs you at the moment in your code?

Hi Skuzzbag. That sounds weird. Please file a bug (with the project included) so we can take a look.

Thanks,

Asset server bugs, out of memory bugs (Umbra, assets browsing…), random f < INT_MIN || f > INT_MAX bug, buggy real time shadows…

Every once in a while unity will begin skipping every few seconds. Restarting fixes this, have never gotten this repeatable.
Internal compile error - Also seems quite random, sometimes it affects me more some days, and other times I don’t see it for a week.
Hang on compile - every once in a while unity will force me to stop it’s process after compiling.

This. It’s the most irritating thing atm in unity.

I thought the skipping every few seconds problem was just my system, I guess other people have it too. It is very annoying.

For me, i hate it when i am writing some scripts in visual studio, tab back it crash. For no reason. Guessing a compile bug of some sort. Happens from time to time. Sometimes happen when game is running (play) and i edit my scripts and tab back, it crash.

+1, or should I say -1??

Yeah this irritates the crap out of me. Every few editor test runs I get this and have to restart Unity.

Hi,

How do I file a bug so that I can attach a project?

Cheers,
Rich.

Skipping bug annoys me too.

Also the animation editor crashes Unity every once and a while when I’m the middle of tweaking/making an animation. It’s infuriating when I’ve been working on an animation for 20-30 minutes and it crashes and I lose all that work.

That’s why I’ve learned to be addicted to my save button.

Which one? save project?

I have a pretty strange bug that gets attached to me every once in a while which causes the game running in the editor to not receive any input until I reboot Unity then it works fine again.

Me too! :smile:

There is a very strange bug in my current project. http://forum.unity3d.com/threads/97410-Windows-build-hangs. I would like to publish it in the asset store, but with such a show stopper…

the terrain toolkit gives me a ton of errors and almost crashes unity when i want to do textures, so i have to take a while doing textures haha

I actually get the same issue - spent ages trying to figure out why, but still no luck. Instead of doing a reboot, we’ve found that editing any script to force Unity to recompile the project seems to work.

I seen a bug on my class mate’s pc is that the editor starts to lag and to a unusable state until he exits and restart it.

I get this too. You don’t have to reboot Unity though, just reset the layout of the windows (so if you’re using that tall layout, go to (top right corner) Layout > Tall. Unity refreshes itself and it will work fine again.

Hmm, nice tip Fishman, i’ll have to try that next time!