What can DOTS animation handle?

Hi!

I have big plans and I want to plan accordingly. I am curious what level of detail DOTS can roughly support lets say with like 30 thousand humanoid animations. Could you post what you have achieved? If you ended up animating roughly a similar amount, what kind of graphics were you able to achieve with this? Low poly, or were you able to render tens of thousands of high quality humanoids in real time?

Thanks.

It is sometimes worth to read others threads too, before posting and do a bit of research.

Litterally one thread below yours.

In short, if you planning using current unity animations for such large scale, then you will be dissapointed.

Thanks for the link, I usually do read many threads, I spend alot of time on forum. This time I didn’t, sorry.

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Check out this thread for alternatives: Graphics.DrawMeshInstanced

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