using UnityEngine;
using System.Collections;
public class TransformFunctions : MonoBehaviour{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Start()
{
}
void FixedUpdate()
{
if (Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag(“Pick Up”))
{
other.gameObject.SetActive(false);
}
}
}/// CS1022