What compiling error is this?!

I keep getting this error… and it always says “Compilation failed because the compiler couldn’t be executed!” too. Please help.

Could not start compilationWin32Exception: ApplicationName=‘“C:/Users/Lauren/Desktop/N64 ROM’s/Super Mario Bros/srthhhhhhhyl/unity/Editor/Data/Mono\bin\mono.exe”’, CommandLine=‘“C:/Users/Lauren/Desktop/N64 ROM’s/Super Mario Bros/srthhhhhhhyl/unity/Editor/Data/Mono\lib/mono/unity\smcs.exe” @Temp/UnityTempFile-b7c994db685231e4e812fe05644e8391’, CurrentDirectory=‘C:/Users/Lauren/Documents/New Unity Project 1/Assets/…’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Utils/Program.cs:30)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List1 arguments, Boolean setMonoEnvironmentVariables) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:32) UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List1 arguments) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:20)
UnityEditor.Scripting.Compilers.MonoCSharpCompiler.StartCompiler () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/MonoCSharpCompiler.cs:35)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:40)

I have good news and I have bad news.

The good news, Its not your fault as far as I know based on that error. there are some bugs or Corrupted files that unity needs to compile but it couldn’t use them and thus crashed and gave you the win32 thing.

The bad news your project could be corrupted(the assets should be fine though) may have to Re install or update, this is really some thing that goes in bug reports since only the developers of Unity know what half of that even means.