Hi Sisters and Brothers,
I have the same issue with my really first game.
I use Unity 5.5.0f3 (Windows 8.1 64 bits) / Visual Studio 2015 Update 3.
I have instantiated (Standard Assets/PartcileSystems/Prefabs) Fireworks several times in my scene.
The sequence to get the error in the console of the Unity editor, is when I select the one of the Fireworks game object.
As soon as, I select another game object (which is not a Fireworks), the error stops to loop, but the error is displayed only once. If, I select a Fireworks game object, the error message loops in the console infinitively.
So to be sure that this comes from Fireworks game object, I’ve created a new project, I have created a Fireworks objects, and this error appears in the console. So, this may come from this asset !?
In my case, the root cause was with the Event Manager. It tried to match its mouse wheel event (vector 2) to my input system’s mouse action which (in my case) only outputs the y axis (float). After unchecking the mouse wheel event in the Event Manager, the error disappeared.
I had this problem too, when it happen it will make my Editor crashed and close by itself
I don’t know why But it always happen if I publish my edited thing by collaborate.
Experiencing this in 2022.3.22f1. Seems to be specifically related to moving my cursor in and out of the scene view when not in play mode. Unsure if related, but it began after I accidentally caused a memory leak and persisted after I resolved the issue. Only solution seems to be restarting the editor.