What could be the possible solution of occlusion in mediapipe unity?

Problem we are facing right now is that we want to use the AR camera in mediapipe unity. But the question is how should we pass the frame from AR Camera to the graph calculator of hand tracking solution. We are currently using this repo GitHub - homuler/MediaPipeUnityPlugin: Unity plugin to run MediaPipe. These are some solution provided Need to use AR Camera · Issue #725 · homuler/MediaPipeUnityPlugin · GitHub .

If you need to acquire the texture from the AR Camera the documentation provides a few ways to go about this: AR Foundation | AR Foundation | 5.0.7