What could be the reason my editor is slower than my team members when my specs are better?

We have a “Playground” scene which takes me roughly 60 seconds to get into after clicking play in the editor. I always assumed it was due to our pool manager and shader setup times etc. I probably spend 2 hours per day waiting for this to load.

I found out my team member loads the same scene (on worse specs) in 5-7 seconds. What could be the cause for this? Is there some settings inside Unity or something else hardware-related I can look at?

I have:

  • 32gb RAM
  • Intel(R) Core™ i7-9700F CPU @ 3.00GHz
  • NVIDIA GeForce GTX 1070

Is my GPU perhaps too old to run large projects? Cus surely an i7 and 32bg ram should be enough?

HDD vs SSD can make a huge difference, as does the type of SSD. And of course background tasks, like virus scanners. Then there‘s the possibility of a bad setup overall, ie unoptimized BIOS settings, cooling issues, outdated or missing drivers.

Best run a system analysis and metrics software on your and colleague‘s machine to see where the ratings differ. Something like PCMark can give you a first indication.

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