What count as Excessive use of colliders?

Hey guys. We target desktop VR. Normally we get away with a fairly low amount of primitive colliders for our items, but the item im now rigging requires pretty many because of its complex form. Is this ok? Its moved by a rigidbody and Physx.

its a MP game with 6vs6 currently, so it means in worst case there can be 12 of these active, if everybody dual wield (who dual wields 7.62?) 24, and some dropped ones that fail to go to sleep so lets say aboslute worst case 30?

I tried spawning 30 of them that falls indef, cant really see a impact on my ryzen 1800x atleast

From my experience this is completely okay, primitive colliders are really cheap! Probably you could even get away with using simplified mesh colliders.

Isnt a convex mesh collider very expensive on a rigidbody?