I have one shader in the overlay render queue - and ZTest Always is set (its a gizmo / handle the user can drag around)
- now i use the same shader on a few elements of this handle (different coloured materials and such)
- when they use the same shader and same queue, with ZTest Always: what decides the actual rendering order?
- right now they are all in the overlay+1 queue, and draw nicely over everything else
- but despite their ZTest Always state, they seem to respect each other (means they draw themselves as if they had a Ztest). So it works for now, just i don’t know why…
- my first guess was the order in the scene hierarchy, but that is not the case
