There haven't been details on what Unity Android supports, but I'm assuming you can tailor your game's build settings to target specific Android versions (1.5, 1.6, 2.0, 2.1, 2.2, etc). It's not about supporting devices, it's about supporting SDK versions.
The system requirements are the same as Unity. Why would they change?
You need to preorder Unity 3 Pro, as well as an Android license in order to create Android games. If you already have Unity 3 Pro (Beta), contact sales@unity3d.com to see about purchasing an Android license for it.
And in the future, do not ask multiple questions in one post. Instead, ask separate questions.
Hello, I went through the list of Android devices on the wiki page offered above and came out with this preliminary list of devices that I expect should be supported:
Device List:
Phones:
Acer:
As of August 2012 only Snapdragon S1 chips
HTC:
Sensation
Evo 3D
Sensation XE
Amaze 4G
Vivid
Rezound
One S
One X (quad-core)
One XL
Evo 4G LTE
LG:
Optimus 2X
Optimus 3D
Optimus 4X HD (quad-core)