What did i do wrong hear?

heres my code for movement but theres an error. error CS1519: Invalid token ‘void’ in class, record, struct, or interface member declaration. i have no idea what i did wrong can someone help me? this is also done using c#.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player1 : MonoBehaviour
{
public float moveSpeed;
public Rigidbody2D rb;

private Vector2 moveDirection;

// Update is called once per frame
void Update()
{
processInputs();
}

void ///


/// This function is called every fixed framerate frame, if the monobehaviour is enable
///

void fixedUpdate()
{
// phsics calculations
Move();
}

void processInputs()
{
float moveX = Input.GetAxisRaw(“Horizontal”);
float moveY = processInputs().GetAxisRaw(“Vertical”);

moveDirection = new Vector2(MoveX, moveY); // TO DO COME BACK TO THIS
}
void Move()
{
rb.velocity = new Vector2(moveDirection.x * movespeed, moveDirection.y * moveSpeed);
}
}

Install Visual Studio Community it will guide you where the error is. Dealing with code typos is everyday bread.

When you’re typing code in by hand, watch your spelling, it’s VERY sensitive.