I just wanna him move
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movejogador : MonoBehaviour {
public float Velocidade;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void Moviment () { float horizontal = Input.GetAxisRaw ("Horizontal");
float Vertical = Input.GetAxisRaw ("Vertical");
if (horizontal > 0 || horizontal < 0) {
transform.Translate (horizontal*Time.deltaTime*Velocidade,0,0);
}
if (Vertical > 0 || Vertical < 0) {
transform.Translate (Vertical*Time.deltaTime*Velocidade, 0, 0);
}
}
}
,unity can’t play the game, I just made this script in a sprite
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movejogador : MonoBehaviour {
public float Velocidade;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void Moviment () { float horizontal = Input.GetAxisRaw ("Horizontal");
float Vertical = Input.GetAxisRaw ("Vertical");
if (horizontal > 0 || horizontal < 0) {
transform.Translate (horizontal*Time.deltaTime*Velocidade,0,0);
}
if (Vertical > 0 || Vertical < 0) {
transform.Translate (Vertical*Time.deltaTime*Velocidade, 0, 0);
}
}
}