what different between my own class and unity api class?

when i need to use my own classes? when i need to use unity scripting api classes? why i have create my own classes?how can i know which class i need to use? How can I identify the functionality of each class so that I can choose?how i can create my own class? when I type my class, it never exist before like unity script api class.

 using System;
 using UnityEngine;
 
 public class Car {
       
 }

class ‘car’ never exist before.
if i type:

 using System;
 using UnityEngine;
 
 public class Car : MonoBehavior {
       
 }

class ‘car’ already exist in unity scripting api document. can anybody give me some document and book about use classes in unity?

some have UnityEngine.xxx have enumerations, Interfaces, Attributes. what is enumerations? what is Interfaces? what is Attributes?

It depends on your requirements. I recommend you to write some basic console applications instead of game before you understand what is programming.

Unity API classes are intended for most of the rendering/ physics, transformation of game objects. Depending on each game or any Unity 3D app, you’ll have to design your custom classes or object models.

Unity provides with all important needs to make any kind of game.

Each game will have it’s own behavior which means the game objects will have their own behaviors, which you’ll have to code using Unity APIs.

it is the developer’s job to design or utilize the engine features as he/she wishes. In all scenarios, there definitely exists a case where you have to write custom code for your game logic. Examples include, camera behavior, custom collision detection for updating scores etc.

As a developer you’ll have to create your own custom behaviors and reuse them if needed in any game.