Hi guys,
I am a complete noob in game development but I have started to understand some things anyway.
Let me explain the situation I’m in right now :
I am trying to develop a 3D game with a running character (almost like subway surfers or looney tunes dash), but first I need to undestand something about the terrain I am going to model. The idea of the game is that the player starts the game running in a particular place or terrain for example in a desert and then after running for a good time another terrain appears like a forest or a sea(water) etc. Different terrains keep appearing during the time that the player is running till the player dies and then the game starts from the beginning.
Now the problem is not that I don’t know how to model these terrains but how do I connect them with each other. Should I create them all together or should I use procedural generating terrain. The thing is that I have thought to put a lot of different terrains because the player might be an expert and I want the terrain to end after a lot of time so he never wins.
I would appreciate any help or suggestion what to use and how to achieve what I want. If there are materials that i can read or tutorials that can help me or even books it would be awesome.
Sorry for my english.
Thank you, Gerald.