What do I need to do to get the emission setting on the Standard shader to work?

I am having a heck of a time trying to find information about this. Partly the new Standard shader is producing a lot of outdated results on google, and partly because the documentation seems to be lacking.

I have an transparent texture attached to a plane that basically functions as a decal. My goal is to make this texture “light up” and produce some kind of bloom effect, not too different from the effect in the movie Tron.

I’ve enabled the Emission setting, cranked the value up as high as 5000, I’ve added a bloom effect to my camera and again I’ve attempted to crank up the intensity to obscene amounts. Absolutely nothing is happening.

I’m not getting any kind of glow effect at all. My goal is for this white ring to glow. I have an alpha channel, though I have no clue if it’s needed because the documentation doesn’t say anything

Any help would be greatly appreciated.

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EDIT: I got the bloom working, just needed to kick down the threshold a bit. However, it does not seem to be affected by the emission value. Is that normal?

All the emission really does is make a texture a pure colour without lighting.

So setting the emission to white 1 (1 is the max value, not 5000) will just make the texture white. It won’t glow in any way.

If the texture gameobject and it’s surroundings are set to static however, it will use global illumination which should look great!