So I want to make a 3D game that resembles a BASIC version of Zone of Enders versus and Armored Core
I am new to game dev and I want to stress again that I want my game currently to be a basic BASIC version of this, things I want impliment (Keep from these games as of now.):
-The same camera angle, I love that 3rd person view of the mech
-Basic battle mechanics slashing and collision only as of now
-At this point no flying, just one the ground movement and collision and jumping.
-NO GUN or bullet firing mechanics, I want to minimize the complexity of the mechanics right now.
-Animated movement, when you run basic gate and faster running/jumping mesh animations, I know Blender
-Health bars, damage hits displays
What I’ve done so far in HTML5 WebGL Three.js from scratch, by myself, it’s ~500 lines of code not too complicated: Gerere (sorry, but please refresh until the things spinning near the bottom of the screen are rotating OUTside of the sphere, then they’re attached, idk why this glitch is there but refreshing helps, it’s just visuals)
^There is no real way to die or win or lose or accomplish anything in the game, just get to the top platform easily. Also enable WebGl in your browser to use it.
So my questions are, is unity a platform that can easily do this? I don’t think it’s undoable in three.js, just too hard for me and there’s not enough documentation or support. Whereas Unity and UDK have lots of support and are well known. I know C and C++ are like the end all be all for game dev, but I don’t know if I can do all that now…
Also putting my unity game in the browser and hosting the files is really important to me.
why I started with three.js was the ability to be cross platform and OS and easily accessible. Can someone point me to tutorials for putting unity games in the browser?