LineRenderer.SetVertexCount and LineRenderer.numPositions are both obsolete according to unity’s scripting API.
they both work for my code. I was just wandering which one i should use or if the is a third option.
line.positionCount = x;
LineRenderer.SetVertexCount and LineRenderer.numPositions are both obsolete according to unity’s scripting API.
they both work for my code. I was just wandering which one i should use or if the is a third option.
line.positionCount = x;