What do y'all think of ma head?

First attempt at a cartoon human head in blender, what do you think?

Constructive criticism please.
Also, how do you cut faces without doing a whole loop cut?

This might help with loop placement.

ok, updated the model.

Looks alot better, i applied techniques in that guide, and edited it alot. Looks cooooool.

Looking much better. I see some weird lines on the side of his head though? Don’t think people have them lol.

Edit;
P.s. Ever find a name for your game? Did not see what/if you picked of them.

Here’s a process that helps me when modeling heads. This was in Blender 2.49:

And here’s a more updated version in Blender 2.56:

Good likeness!

Not a bad 1st attempt, post a wireframe and we can really see whats going on


There we go!

It was good, but doesn’t hold a candle to this one girl I met in TJ who…

Oh wait, I misunderstood.

ok, i mean obviously you have your work cut out for you :wink: but the fact it actually resembles a head on a 1st attempt is going in the right direction!

But id bet you learned a lot making it huh? Sometimes it helps to just keep at the same model, and then other times it helps to just start over with the techniques you learned + following more tutorials.

You can make that call on if you want to start over or keep at this one, but sometimes version 2 is twice as good as version 1 just because you learned what you can and can not do

I want to buy this for 100-200$, pm me if interested

looks like a cartoon moon lol. Practice and you will get better though :slight_smile:

gnice.
Thanks for the feedback, guys, it’s really encouraging.

Here’s my latest rendition- i Kinda turned it into Ganondorf …

and don;t worry, 2dfxman1, I still have the version you asked for.

I am absolutely certain 2dfxman was being facetious, messing around, not serious.

No offence man but your head models are not very good at all, they look like glorified blobs. I would suggest you use reference and study anatomy. Watch the videos and and follow the guides that were posted. Also I might suggest searching for Andrew Loomis books, they seem to be some of the best anatomy (for artists) books out there.

Ouch.

Umm… Was that really necessary?

I do not mean to be discouraging or an a-hole, but getting honest feedback is the only way you will progress. When I first started learning 3d modeling I was shit (still arguably not that good), and got a lot of bad feedback from people, it stings a bit, but it was/is helpful to get honest opinions.

I would rather be told the truth, with some helpful advice, rather then be patronized.

Take that for what it’s worth (I’m not a character modeler by trade), but I think using something like Sculptris* to create your base shape then applying your topology ontop of that should be a tad more rewarding.

Hint: the shrinkwrap + extrude operations on your sculpture should get you a nice retopo in Blender:

https://vimeo.com/1227660

Plus you can then bake the normals with xNormals to get that extra detail on your low-poly version :wink:

*if Blender finally added adaptive sculpting, just go with that… otherwise Sculptris WILL be easier to use.

I remember being 14 too, so I would ignore him.

They’re a great start, and each picture you post are significantly better than the last. On your wireframe you look like you have a lot of unnecessary polygons (though this isn’t hugely important). When you make a new face try to UV it properly, which will let you make a normal map for it (which is where a lot of the detail comes from).

edit: Also don’t be afraid to go overboard with polygons. It looks like lack of polygons is hurting you, especially when you’re editing it like crazy :stuck_out_tongue: