What do you advice me to do? read a book about unity or the manual?

If I choose to read the book I will read Unity Game Development Essentials

http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html

I am not stupid.What kind a wording is that? You MUST kindly warn. Nevermind.I fix the problem.My problem was my code is never work. Have a nice day

4 Answers

4

Why not do both? But the online documentation is very good.

Most important is practical experience. Start with very simple projects. Not actual games. Make a ball roll around. Make some dominoes topple. Make a nice looking scene. Do some tutorials. By starting simple, you’ll avoid getting buried in complexity.

What I have found is the books will get you to level 1, let’s say. After
that, when you are deep in your development and run across a tough
situation the books turn out to be useless. A good first step though.
The coding examples provided here are the deepest most complex you could
get. Like getting a set of vectors from mashing two sets of vectors
together.
I have found if you need an answer or idea just google: Unity3d blah
blah blah. And viola’ Tons of links to very indepth useful coding
examples or designs.

I would prefer the online ressources. Better searchable and very rich of all kind of info though sometimes a bit confusing in it’s wealth.
Use this, this and this to dig up stuff.