What do you reccomend

Unity or something different like Torque Game Engine?

Pretty sure all of us in here would recommend Unity.

I recommend the HAL-9000 for solving your problems or till then take unity… ;O)

By the way you still haven’t said what you’re really after, so your question is kind of facile.

i’m sorry dave. i can’t do that.

lol. i’d go with torque if you’re trying to do something commercial that competes with me. :stuck_out_tongue_winking_eye:

[edit ok that was almost kinda harsh for these forums but wt?!!!]

why do you say torque? What are the main differences?
(I’m just looking into game developing software for the first time so I want to make sure I get what is best for me.) :slight_smile:

I think he was being sarcastic. Your going to find that because you asked your question in a Unity forum, everyone is pretty much going to recommend Unity.

However, someone with a bit more knowledge might be able to help you with the main differences between Unity and Torque,[/quote]

Well from one newbie to another…

I’ve been looking into both, there are a few other options out there but…
yeah…

The first time I launched Torque I almost immediately got a headache.
The first time I launched Unity I saw a cute little demo that I could edit immediately.

Torque- One word “Kludgy”.

Unity - Pretty darn clean. (I do wish it had the same camera controls as blender
tho, just a tad confusing at first switching back and forth).

Torque - Not Mac centric.
Unity - Designed for the Mac from the start. (OK I’m a fanboy…so what?)

Torque - A tad cheaper that is if I understand there EULA or whatever.

Unity - If you don’t really care about producing games for Windows then pretty good price. If you do, then you probably have a project big enough to warrant a slightly larger budget.

Just my two bits.

This comparison comes up a lot on this forum with people considering which one to purchase, Torque or Unity.

We’re all hugely biased here of course, but I’ll give Torque some points for the simple fact that the engine is responsible for dozens of commercial quality games to be produced… not to mention one or two AAA titles on console platforms.

That said, if you’re already a Mac user and don’t like buying Aspirin by the truckload for all the headaches you’ll get from using Torque on the Mac, I’d buy Unity.

Unity will at some point have a nice long list of commercial quality games under it’s belt. Gooball looks like a truly great game, not really my kind of game hehe, but still really well put together. I’m looking forward to Tiki, I love mini golf XD.
And if I’m remembering correctly Phoenix Final. Old skool sci fi shootem up, at least from what I can tell.

What are some of the other truly well put together games that have been done in Unity, or are getting close to release?

Oh totally. Unity is still young and I think we’re on the verge of seeing some great finished titles come out. I just had to make the point that Torque does actually have the capability to make some great stuff. But to be honest I think comparing the two apps is “apples and oranges”… Unity being a sweet juicy orange, and Torque being an apple with a worm crawling around in it :wink:

But some people have learned to eat around that worm and make some good games.

@Wi-Fi Walrus
No tool does everything right. They all have their pros and cons, so it’s important that you make up your mind what you want and where you set your priorities. Until then it might help you to visit the product sites and browse through their featurelists while asking such questions to the communities…

From the sound of it, they got your money and you got the headache. That has always bugged me about Torque. I’ll take a look at it when I get a free demo to evaluate, no sooner. And I leave the headaches to Joachim. :wink:

To remain on topic, I also believe that Torque vs. Unity is apples to oranges.

Torque got my $100… and then in the forums there I read about this “other” game engine that seemed pretty cool. And then I spent another $250 right away because it was obvious enough to me that Unity was what I was actually looking for. And Unity is so amazing that I don’t even regret having to go through buying Torque to find it.

Sweet, sweet, sweet oranges! :stuck_out_tongue:

Don’t forget juicy :stuck_out_tongue:

You see now it all just gets confusing me being an Apple fanboy and all :stuck_out_tongue:

Oh and no luckily I didnt blow $100 on Torque. But from the editor and demos that they show, blech…

why do you say torque?

yes, I was being sarcastic. it was meant as a joke: if you’re making a competitive product to mine use torque because most likely you’d fail.

that’s not at all a fair statement but torque’s not really known for it’s ease of use. and… oh i’ll just say it… i’m pete and i’m a unity fanboy.

so now let me get this straight… it’s a sweet sweet juicy orange running on an apple. but then torque’s an apple… but then… wait! that’s not a worm! it’s a penguin! oh my aching head…

Just remember there’s one thing far worse then finding a worm in your apple.

Finding half a worm. :shock:

Hi Wi-Fi Walrus,

You have to see your skills and desires. I’m an artist, not a pro programer, I want to show my art and I want to get involved in games, so unity has all that I want: Maya support, game dev support, web plug in, multi plataform games,… and I will learn programing in needs basis, not as a pro coder (Because that not my intention) but as good one.
If you are a good programer, you can choose any engine but the learning curve will be ver flat, I think. You have to become as an expert to make the elemnts work together (physics, gui, ect…)

That’s what I think, hope it help you

Best of regarrds

When you say that do you mean if you have had little or no experience with software like Unity I should look elsewhere?