Im currently developing a little mobile game, which is called “Illud”.
I never done UI stuff before, so i just took a look at some other apps.
When the user plays enough he gets some sort of currency. Theres an store where he can buy new Color Themes.
Looks good generally, but there are a few things I think could be more clear.
Firstly, If I’m just looking at the main screen, I don’t think I would realize that the two circles was a store and might not press it. That might not be a problem though if the currency is shown elsewhere.
Second. Based only on the pictures and not your text I would have no idea that the store is selling themes.
Last. You can’t see the locked themes, so how do I know what I’m buying?
The color palettes are a little off on the unlockable themes, especially the last one. If you can make them look even nicer than the starting theme, they’re do more to convince people to pay for upgrades. This is a good article on picking palettes for games: Picking a Color Palette For Your Game’s Artwork. And this is a good theory article: Color Theory for Game Design. You might also enjoy playing around with Coolors if you haven’t already. Maybe go all-out for themes, like a fiery theme with reds and yellows, or a patriotic (depending on your country) red-white-and-blue theme.
While your game’s name is short and unique, I’d worry about the I’s and l’s. IIIlud IIlud lIlud (IIIlud IIlud lIlud) etc. all look very similar, so it might be hard for people to search for your game, or even to remember if it’s Illud, lllud, or something else.
Awesome ! Im gonna take a look at it. And yeah i already know Coolors, its a great website . Altough the idea with the “patriotic” themes is great, im definitely gonna implement that ^^.
Ouhhh yes, right… totally forgot about that. Thanks for reminding me ^^
What is the purpose of the “Watch a video” button in the second screen? Or rather, does it make sense for that to be there–is that a screen where players will be spending currency?
Otherwise it just seems out of place.
As an aside, however, I love the idea. I’ve only played one mobile game, Sonic Dash or something (it’s on the windows Store), but I really like the idea of watching a video to provide in-game benefit. It doesn’t force your player to shell out cash, but it DOES get you money too.
The second screen appears when the player “died”. Its an deathscreen ^^. But yes maybe its not the best position , because you can just go to the shop to watch videos and get free coins instead. Perhaps i can change it to an “special” video reward, that only appears randomly and rewards the player with much more coins :). That could force the user to play more and it would make the game much more addictive ^^.
I like it, good job. Please make your purchase buttons in the store view more visually distinct from the theme buttons to break the buttons’ functions into groups. Too many solid-colored rectangles at once, and my scattered attention doesn’t feel like figuring out what they all do.
I don’t know how well this “maps” to your gameplay, but in the Sonic mobile game I played you could purchase a “continue” if you lost. Additionally, in some cases you could watch a video to continue.
They are looking to identical, thats right. I could possible change their color to an secondary one ( Got 6 different colors for my Themes. Background Color, Topbar Color, primary color ( orange in the standard theme ), secondary Color, quaternary Color, quinary Color.) and i bet one of them will fit for those buttons.
Great idea, i currently have no clue if that fits into my game… But im gonna test it :). “Illud” is an fast action game. Maybe similar with those simple causal games. And i saw many of them with such an revive system. So lets see if that fits