What do you think about my new Asset [RELEASED]

Hi…I’m Hazziq and I’m 15(16 in 1st July 2016) :smile:
I’d always had the passion to Creat games and lounch them to big company’s like unity and ketchapp.

So I decided to start of my journey from the Asset Store. I have already managed to lounch my first Asset Unity Asset Store - The Best Assets for Game Making

The Asset is a 2D Platformer which I touched myself through many research and learning basic C sharp. To finde out more about the asset check this link out 2D Platformer 2K16 - Community Showcases - Unity Discussions

To see my asset in action check the video out

Which I made. The moving Platformer problem has been sorted out befor publishing !!

Please let me know how you finde my First Asset.
If you have eny question about the asset please email me at hazassets.contact@gmail.com

Thanks

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kudos, but this belongs in the Assets / Asset Store section

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Beautiful work. Just consider smoothing the camera movement following the player. Also, when I step into a platform I expect that it carry me (without having to walk with it).

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Thanks for your review :)) I know I have to work on the platformer part … One question what should I price it in you opinion ?

My mistake sorry about that ^^

I shouldn’t be encouraging competitors, but that looks like a really good job, great work!

You might want to look at parenting your character on the moving platform as it seemed a little shaky in the video.

Regards,
John A

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Thanks John A :)) I will work on it … One qeustion what should I price it in your opinion ?

Good work… :slight_smile:

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I don’t think its right for me to respond in detail. In general note that Asset Store is extremely competitive now, so even low priced assets are hard to sell and people expect a lot for their money!

I’m aware off that … Thanks :))

Thanks man :slight_smile:

Hard to tell. I suggest you to look through asset store, searching similar products to a price bias. Care to not choose a high price and later lowering it - customer that paid the first price will feel aggrieved.
Speaking about customers, give them a nice personal support, targeting solving their problem above all (that’s why they bought your product in first place) and slowly you will build to 4 or 5 stars rating.

Great work; for the asset it looked really good; like others have said it needs some final polish on the platforms but solid work for far.

Nice work on the trailer as well. For little experience you managed to edit together a decent showcase of the asset. Keep up the great work.

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Thanks man :slight_smile: … i will wrok on the platformer bit … and one more qeustion … how much do you think i should sell it for
$10 , $20, $30, $40, $50, $60… i realy confused about this tell me ur opinion :slight_smile:

Thanks :slight_smile: it realy helped :slight_smile:

Check other competition within the asset store and then sell around the same ballpark. Normally the cheaper it is the more licenses you will sell; impulse buys.

If it was my product I would sell it for around $5-$10

yeah … i will sell it probably around $25

Best of luck with sales my friend.

Are you planning on changing the artwork with your own Tileset before you release? Or is it just the code you will be selling?

well, the art work is from kenney assets which you can use in commercial projects … so basicly i have researced a lot about this and it is legall to use it in commerical projects … to make shore i also have contact the asset store team to makes shore and they have said that is okey to use it … So im gona include the art work …

Yeah it’s fine to use in the asset store; I was just wondering what’s all included in your asset. Since the artwork is used so often and widespread the only thing of value in the package is the code. So I was wondering if you where using Kenny assets as placeholders till you make custom ones; which puts more value in the asset since the artwork is original.