Visuals (color palette and general aesthetics) are very nice. It looks like you are attempting to mimic Japanese style (kaiga, gadō) art.
There is a very noticeable hitch in the movement of the character when he jumps. Of course you see this - and so will the publisher. Hopefully they can look past that to see the core of the game you will be pitching.
Thank you for your feedback, you’re right : we’ve got somes issues with the animations transitions and the feel of the jump in the game. We will work on it asap.
Indeed we’ve got our inspiration from old japanese printing and game like ‘Okami’. We’ve got a lot of positive feedback about the art style