What are your thoughts on this space?
Can’t wait for the inevitable exploits as with any technology…
I’m a cloud engineer by trade. I looked at this article. it’s old and pretty much common security knowledge for everything. like “#8 Increased Complexity Strains IT Staff.” it alot simpler and easier then having your own server. also “#9 Insiders Abuse Authorized Access.” which apply to everything.
Not to say there are not exploits, but if security practices are followed cloud gaming is the most secure out of any gaming platform to date.
If.
The only service which makes sense to me is the nvidia offering, where you can play your existing Steam library on a less powerful device. A service like Stadia makes no sense. How many people does Google actually think pay for top notch interwebs, but don’t have a powerful enough computer or console for local rendering?
Apparently number of titles are pulling out from trial Nvidia Now streaming services (in beta since 2013?).
I don’t know full story behind, but as for now, I consider it more like rumors.
I’ve actually been keeping a rough track of Stadia’s performance through its big free to play game: Destiny 2.
At its peak, Destiny 2 had roughly 20,000 players. This was a week after launch. Come February of this year, there were about 6,300 players. The last couple of weeks it’s been hovering between 4,000 - 4,500, and we’ll probably see that drop more come next month when more accounts get deactivated. The reason we’re going to see that is because the free trial ended on February 20th, but a sizable chunk of people probably didn’t notice they were only on the trial until they got billed again. If they cancelled after their first payment, they’re around until the 20th of March still.
edit: I get the stats from Charlemagne, a Destiny 2 bot I use on my Discord server. If you want the most recent stats, you can add it to your server and just message it with !pop stadia
Is that concurrent players?
Overall population through the day of recording.
Ohhh that’s bad…
Yeah, though the data is fundamentally limited. It’s distinctly possible that maybe games that don’t rely quite so much on the same level of frame precision Destiny 2 does are doing better. RDR2 is pretty lax with the input requirements, for instance.
This. Stadia isn’t a failure because of the quality of the service. It’s a failure because you need to buy all of the games you’ve already bought on other platforms, and when they finally pull the plug on the platform (Google has an awful track record of keeping services) all of those purchases will be gone.
GeForce Now is an excellent marketing tool too because it’s able to play the latest games on the latest hardware allowing you to see how much of a visual difference you would get over your current card, and if you’re willing to spend $4.99 you can even evaluate RTX.
To be fair, it’s also the quality of the service. Stadia is almost upsettingly bad in the service it offers. Even disregarding the latency issues (which are pretty bad!), using Stadia is pretty awful if you’re doing anything other than resuming your existing game on another device. The problem with that is that Stadia is so lacking that the idea of using it on multiple devices is almost laughable.
Actually it sounds pretty cool but it is little bit riskly too .Some countries especially third world countries doesnt have a great internet insfrastructure sytem .For them this system could be a problem but otherwise it is much more cheap to playing games with modern computers .
Wouldnt work too well in my country where strangely the internet is fast by day and slow by night. Also shitty deperication of the local currency makes it mad expensive. Maybe i can set up my own cloud gaming service
Doesn’t have to be third world. Broadband rollout outside of urban centres in the US and Canada is still absolutely awful when it comes to latency too. Cloud gaming really only makes sense in some areas of Europe and East Asia, and in cases like Japan I can see it probably taking off simply because of the market friendly intersection of internet quality and housing space.