Hello,
Didn’t finish any game yet, I’m just about to finish the first one, so I’m curious what services do you use to get the crash reports. I’ve been using crashlytics, when I was developing apps for android. Today, I’ve checked them and they dont support the Unity. I’ve found crittercism, but they seem like pricey.
So, what do you use?
Thanks.
P.S. Didnt know where to create this thread. If any mods, think its not in the right place, pls move it.
Really? You dont collect any crash reports?
So far in my experience crash reports in general for my released game have not been too helpful. I glance at them every once in awhile but the info is usually not that helpful to make me invest more time in it. What I do find more helpful is using analytics (I use google analytics but there are many useful ones) to send any errors (crash or not). Depending on the tool the default error objects may or may not be that helpful (last time I checked google’s is pretty barebones). I instead just use a custom event to send the error and the first few lines of the stacktrace of any encountered.
The above approach has been very helpful to me and its always neat releasing an update to fix a problem and watching the errors reported go down in a days time-span. It also helps weed out little issues even if the users never notice them and it doesn’t make the game crash.