# What does a Vector3 state?

I’m really stucked. I couldn’t understand what does `Vector3` state.

When I look Unity Vector3 documentation it says

Representation of 3D vectors and
points.

According to this sentence, a `Vector3` can state a point or a vector in space.

But When I go into other documentation about Vector3 it really confused me.

For example When I look `Vector3 Constructor` documentation it says

Creates a new vector with given x, y,
z components.

So that means `Vector3` states a vector.

But When I look `Debug.DrawLine(Vector3 startpoint, Vector3 endpoint)` it says

startpoint and endpoint are points in
world space.

So according to this, Vector3 is a point not a vector

I can increase the examples.

For example when I go into `transform.position` documentation it says,

The world space position of the
Transform.

So it says Vector3 is a position(that means point. I think you can’t state a position with Vector)

But when we try to change a position of gameobject with `transform.position` we again use `Vector3` and that state a vector.Because you can’t change position of a gameobject with point. You could use Vector

So, what does a Vector3 state ?

First of all a Vector3 is just a datastruct. It does not represent anything. It’s just a group of 3 numbers, just a vector. A vector can represent whatever you want (as long as it can be represented with numbers).

Points or directions both can be represented with a vector. Note that a vector is a pure mathematical concept. What gives a vector its meaning is its usage, how you interpret its content.

If you struggle with the basics of linear algebra, you may want to watch the 3b1b series on the essence of linear algebra. Since you seem to have a very weird and biased view on what a vector is, I would really recommend you watch at least the first couple of episodes. At least to get a better understanding what a vector is.

Thanks a lot. I wıll watch it. You make me have a different point of wiev