It’s like watching history unfold: http://twinbeardstudios.com/frog-fractions. Fan-fricking-tastic! Makes me want to go home and code!
Gigi.
It’s like watching history unfold: http://twinbeardstudios.com/frog-fractions. Fan-fricking-tastic! Makes me want to go home and code!
Gigi.
…sarcasm?
A more realistic appraisal then some others I’ve seen but…
This is a variation of a popular game I’ve seen several renditions of; but I really don’t see where it is teaching conceptualization of fractions but just printing fractions out.
A very underused design tool and very apt considering the state of some AAA game franchises. No not sarcasm.
It’s not sarcasm. The game isn’t about fractions or bugs on a pond … Keep playing and trust that it’s worth it.
Gigi
Sorry, if a game is that boring right from the start, I won’t keep playing, let alone go back for more. I certainly won’t “trust that’s worth it”.
unfortunately the first game kids will want is GTA5. So until you can decide how much change you should be getting from this hooker, and how much each bullet in a mag of 30 costs when the price is $55, it’s not going to happen.
World of warcraft was pretty good at teaching kids. They learn their trolling isn’t effective for epics, and that you need to learn about stats and how they work in order to get good at your character. Unfortunately that’s pretty much dumbed down as well since WOTLK.
I can see it now… Shotgun to the head an a huge “3/4th’s of his face was blown up!”
You search his pockets and “Corpse has 5/9ths the money you need to pay for your drug addiction!”
It’s a game about subversion, mystery, and playing on genre tropes, not maths. The tone is silly and random but If you are interested in game design it’s worth playing for a bit.
Are we playing the same game? Cuz no, its none of that. Try fluffing it all you want; its a stationary frog eating bugs. What’s with this marketing pitch here? You guys have an investment in this, or a bet on the side?
Without trust, you miss a lot of good things in life. Move along, these aren’t the droids yer looking for.
Gigi
I like that you can get the auto aim upgrade and then later get another upgrade to remove it, because chicks don’t think it’s cool.
And I like riding the dragon.
It doesn’t quite have the instant classic feel to me. Nearly there, but oh well.
Also the typing tutor part is kind of annoying.
Yer, Just kill her to get the money back! But TBH who even bothers with hookers, go for the crop harvester and drive it on the beach!!!
You either die a hero or live long enough to see yourself become the villain. In this case WOW became the villain it showed how badly they will sponge money out of a product.
@khanstruct - Actually no we didn’t play the same game. A large part of it is about appearing to be one thing then being something completely different.
I’m not saying its a “fun” game (whatever that means) but it shows there are some interesting things you can do when your audience expects something and you subvert that expectation. Games rarely surprise me any more, this managed to. Of course you run the risk of some people not getting it which is probably why its not a tool that’s used that much.
If anyone can think of any mainstream games that have tried this I’d be interested (genuinely, not sarcasm). Dear Esther is the most recent I can think of but I’m sure there are others (haven’t played enough games recently).
This is the most hilarious sentence ever. I’m going to use this, word for word (complete with air quotes), in the elevator pitch for all my future games.