What specifically happens to cause an !IsActive() error to occur?
I believe:
this happens when you are using a trigger(or other method) to activate a game object. Say a car drives in to a triggerzone and a GO is active as a result. You’ve simply driven the car in twice…
I would like to know what the repercussions of such a message are though?
AC
It happens when a script function is executed on a game object which is inactive.
Usually that is a corner case, it shouldn‘t be happening on. If you want to get rid of it, you can send in your project folder and i can take a look at what causes it.
Either way, its not a critical warning.
Is it possible to add some way to tell what object causes this error?
It is real nightmare when the console has never ending thousands of this messages without any indication what object is to blame…
We suddenly started to have this on 2 complex game levels.