I am doing alot of baked lightmapping at the moment and I am playing around with the settings. The only setting I have not been able to logically work out what it does is the LOD Surface Distance. I have looked at these two lightmapping reference pages but with no mention of the setting.
- Unity - Manual: Lightmapping: Getting started
- http://docs.unity3d.com/Documentation/Manual/LightmappingInDepth.html
So in a nutshell, what does this setting do, and what is the usual value of this setting?
Yes the Doc's are quite poorly house kept(but they aren't the worst) LOD = Level Of Detail, this makes things less detailed as the distance between the camera increases. and Surface Distance I can only assume its the distance between a surface normal and a Camera. increasing this will make things look better further away but will cost you more performance. I have no idea what unity scales this value on, it could be meters, pixels screen or even complex numbers. so basically its how far it will look good before diminishing. but I don' have any citations for this.
– Fornoreason1000@Fornoreason1000 at the moment it is set to the default '1' and since it is baked lightmapping don't the shadows just not change as you get further away from them?
– kiwi_koderthe shadows don't change, the detail of the shadows do. remember i came up with that based purely on the fact that it is called "LOD Surface Distance". It could be the distance whether the shadows are rendered at all. Like I said, it was an assumption... give it a test with a very very simple scene(Beast is slow and chews CPU)
– Fornoreason1000I guess I will have to find out for myself since no-one here really knows... thanks tho @fornoreason1000
– kiwi_koderBump Bump
– kiwi_koder