I have this error in my project and I don’t know what it means or how to remove it.
when i double click on it they send me to AnalyticsServiceInstance.cs on those lines of code:
if (string.IsNullOrEmpty(Application.cloudProjectId)){
Debug.LogError("No Cloud ProjectID Found for Analytics");
return;
}
what does this error means and how to fix it?
ExNinja
September 20, 2022, 9:23pm
7
From the Package Manager, I had to remove:
Analytics
Advertising
In-App Purchases
(Names may be a bit incorrect, but those are the general topics of the packages.)
Vonniq
August 3, 2022, 3:00pm
5
@anthonygh2002 I found the answer and I got rid of the error. I’m a newbie so I don’t really know if this fixes everything.
but after following these and linking my project to an ID I got rid of the error. I hope I helped.
https://docs.unity3d.com/Manual/SettingUpProjectServices.html,I found the answer and I got rid of the error. I’m a newbie so I don’t really know if this fixes everything.
but after following these and linking my project to an ID I got rid of the error. I hope I helped.
I had the same issue. I solved it like this: opened the Package Manager, found in the list of installed packages the “Analytics Library” and removed it.
creating project ID didn’t do it for me,
doing this, did. Thanks @ExNinja
From the Package Manager, I had to remove:
* Analytics
* Advertising
* In-App Purchases
Modeus
July 30, 2022, 1:01pm
2
Happening to my project also after upgrading to latest Unity. You manage to figure out what this is yet?
Have you found a solution for this, I have exactly the same.
MyCCPay Login
,Yes same I am following a tutorial then suddenly that error shows up
For me it was problem with passing wrong argument when calling UnityServices.InitializeAsync method.
My previous code was something like:
UnityServices.InitializeAsync(new InitializationOptions());
Corrected it to:
UnityServices.InitializeAsync();
This uses default “production” environment. For more information see: https://docs.unity.com/ugs-overview/ServiceEnvironments.html#Accessing_environments_within_Unity_projects
ieminu
December 18, 2022, 9:50am
10
I fixed it by reseting packages to defaults from the package manager from the setting icon