What does ParticleSystem.Stop() translate to in editor

If I want to turn a particle system on and off with Play() and Stop() but I want the initial state to be Stop(), what do I need to do in the editor?

Is it the Emission checkbox? Can’t see anything else that kind of turns it off?

Thanks

Hi! You should disable the “Play on Awake” checkbox. That will prevent the particle system from playing automatically. Then you can decide when to play it with Play().