hi im am making an hack and slash game from the BurgZergArcade tutorial and im facing an error that said : The type or namespace name `Skill’ could not be found. Are you missing a using directive or an assembly reference? plz help me and explain to me whats wrong so i can improve my skill
code:
using UnityEngine;
using System.Collections;
using System; //added to acces the enum class
public class BaseCharacter : MonoBehaviour {
private string _name;
private int _level;
private uint _freeExp;
private Attribute[] _primaryAttribute;
private Vital[] _vital;
private Skill[] _skill;
public void Awake () {
_name = string.Empty;
_level = 0;
_freeExp = 0;
_primaryAttribut = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
_vital = new Vital [Enum.GetValues(typeof(VitalName)).Length];
_skill = new Skill [Enum.GetValues(typeof(VitalName)).Length];
SetupPrimaryAttribute();
SetupVitals();
SetupSkills();
}
public string Name {
get{ return _name;}
set{name = value;}
}
public int Levvel {
get{return _level;}
set{_level = value;}
}
public uint FreeExp{
get{return _freeExp;}
set{_freeExp = value;}
}
public void AddExp (uint exp){
_freeExp += exp;
CalculateLevel();
}
//take the avg of all the players skill and assign that as the player level
public void CalculateLevel(){
}
private void SetupPrimaryAttribute() {
for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++){
_primaryAttribute[cnt] = new Attribute();
}
}
private void SetupVitals(){
for(int cnt = 0; cnt < _vital.Length; cnt++){
_vital[cnt] = new Vital();
}
}
private void SetupSkills(){
for(int cnt = 0; cnt < _skill.Length; cnt++){
_skill[cnt] = new Skill();
}
}
public Attribute GetPrimaryAttribute(int index){
return _primaryAttribute[index];
}
public Vital GetVital(int index){
return _vital[index];
}
public Skill GetSkill(int index){
return _skill[index];
}
private void SetupVitalMofifiers(){
//healh
GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .5f));
//energy mana
GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), 1));
//mana
GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1));
}
private void SetupSkillModifiers(){
//melee Offence
GetSkill((int)SkillName,Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might),33f));
GetSkill((int)SkillName,Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness),33f));
//melee Defence
GetSkill((int)SkillName,Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
GetSkill((int)SkillName,Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution),33f));
//magic Offence
GetSkill((int)SkillName,Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
GetSkill((int)SkillName,Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.WillPower),33f));
//Magic Defence
GetSkill((int)SkillName,Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
GetSkill((int)SkillName,Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower),33f));
//Ranged Offence
GetSkill((int)SkillName,Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
GetSkill((int)SkillName,Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
//Ranged Defence
GetSkill((int)SkillName,Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
GetSkill((int)SkillName,Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness),33f));
}
public void StatUpdate(){
for(int cnt = 0; cnt < _vital.Length; cnt++)
_vital[cnt].Update();
for(int cnt = 0; cnt < _skill.Length; cnt++)
_skill[cnt].Update();
}
}