I’m getting the following error message during the “LZMA compression” build phase:
If I click “Try Again”, the same message pops up repeatedly. If I click “Cancel”, the build completes with some UnityEditor error messages:
Script compilation error: Couldn't replace UnityEditor.HostView:OnGUI() Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code. UnityEditor.HostView:OnGUI()
The build seems to work. Should I be concerned about this? Anything I can do to prevent it?