I have the following editor build size report in my editor log:
Textures 40.0 mb 33.9% Meshes 17.6 mb 15.0% Animations 0.2 kb 0.0% Sounds 9.4 mb 7.9% Shaders 68.9 kb 0.1% Other Assets 64.6 kb 0.1% Levels 46.2 mb 39.2% Scripts 124.0 kb 0.1% Included DLLs 4.1 mb 3.4% File headers 406.9 kb 0.3% Complete size 117.9 mb 100.0%
What does the Levels include? I guess it's saving positions of the level assets. But why is it so big here? This is an iOS build. I assume it's either occlusion data (but this is only an uncompressed 1mb for each of my 3 levels).
It might be the 'Static batching' option? However, disabling this option does not reduce my build size (cache?).